The Golden Harbor, The City of Coin, The Mercantile Crown
Symbol / Emblem
A ship’s wheel intertwined with a coin, set against a backdrop of rolling waves.
Motto / Saying
“In Trade, We Find Power. In Gold, We Find Our Strength.”
🗺️ Geography & Location
Continent / Region
An independent archipelago and a vast coastal territory, forming a natural harbor.
Climate
Mild, humid coastal climate with frequent sea mists and trade winds.
Terrain
Rocky coastlines, numerous small islands, and deep, natural harbors. The inland area consists of fertile salt marshes and low hills.
Natural Resources
Salt, unique coral and shell-based spiritual artifacts, rare spices from the islands, and a great abundance of fish and seafood.
Strategic Locations
Its capital port city is a crucial crossroads for all major naval trade routes.
Capital City
Portus Aureus, “The Golden Gate.”
Major Cities
The Salt City of Maris, Coral Bay, and the Isle of Winds (a spiritual hub for sea-based cultivation).
Landmarks (Cultural/Natural)
The Grand Market of Portus Aureus, the Tidal Spires, the Coral Gardens.
👑 Government & Politics
Government Type
Constitutional Monarchy, with a powerful Merchant Council that holds significant sway over the monarch.
Ruling Body
The Royal House and the Merchant Council.
Law & Order System
Commerce-protective laws, Mercantile Court, robust city guard.
Noble Houses / Clans
Old sea captain houses vs. wealthy merchant dynasties.
Diplomatic Relations
Imperial ally, global trade ties including with some Union Faction nations.
GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More & Sect Influence
Merchant GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More dominates policy; Adventurer and Craftsman Guilds respected.
“The Sea Serpent” – protector against sea monsters.
Known Blessings
Seaskin, Tidecaller, Wind-Whisper Blessings.
Sect Presence
Independent sea sects support the navy spiritually.
🧠 Knowledge & Lore
Libraries / Archives
Mercantile Archives of Portus Aureus.
Ancient History
Founded by unifying sea captains under a trade banner.
Legends / Myths
The Silent Kraken – a beast that punishes cursed trade.
Forbidden Knowledge
Manipulating sea beasts for war, lost nautical scrolls.
🗺️ Aurum Portus on the Atlas
Map of the Realm of Origin featuring Aurum Portus, the merchant jewel of the Imperial Faction among seven fantasy nations. Discover trade cultivation, naval sects, and the secrets of the Origin Flame revealed in the Primordial Codex.
The Seven Nations of the Realm of Origin – A political and spiritual map…
📜 Closing Thoughts
To navigate Aurum Portus is to walk the edge of fate and fortune. For stories and sci-fi echoes of its trade routes, visit RMG Nexus or try your luck in browser-based quests at Rebootica Mobile Games.