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Craft GuildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More Meaning
A craft guildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More refers to an organized group of artisans, smiths, or crafters who share knowledge, uphold standards, and support their profession within a society. In Realm of Origin, the Craft GuildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More is a centralized institution that trains, ranks, and recognizes individuals skilled in creating weapons, armor, tools, pottery, jewelry, and other handmade goods. This guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More plays a pivotal role in the functioning of mortal and sect-based economies alike, supplying crucial goods for war, trade, and survival.
What is a Craftsman GuildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More?
The craftsman guildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More in Realm of Origin is not a single profession guild—it includes a variety of related vocations under one banner. Members can specialize in different crafts, but all belong to the same core structure. This allows for cross-guild interaction, material exchange, and skill sharing. Apprentices train under Masters, and GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Elders oversee regional or city-based chapters. The badge system shows rank and specific role via color-coded cards, with classes revealed through spiritual infusion. Though not cultivators, crafters are respected as creators of vital gear.
Structure and Classes in the Craftsmen GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More
In the Realm of Origin, the craftsmen guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More uses a universal ranking and badge system. Every member holds a spirit-infused badge with a color-coded edge showing their rank (from Initiate to GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Master). The badge glows and reveals the holder’s class—such as blacksmith, potter, or weaver—when infused with spiritual energy. This dual system allows any guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More officer to instantly know someone’s specialty and seniority.

Classes within the craft guildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More include:
- Blacksmith – Forges weapons and armor for both mortals and cultivators.
- Weaponsmith – A specialized blacksmith focused on edged or enchanted arms.
- Armorsmith – Builds defensive gear using monster hides, alloys, and inscribed metal.
- Potter – Crafts fine jars, bowls, and reinforced storage vessels, including alchemy containers.
- Jeweler – Cuts and embeds gemstones into weapons or accessories.
- Glassblower – Makes delicate vials and spiritual lanterns used by alchemists.
- Woodworker – Builds furniture, bow frames, and other structural components.
Duties of a Craftsman
The duties of a craftsman are structured into three core pillars:
- Creation – Crafters produce tools, armor, weapons, and goods used across every guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More and sect.
- Maintenance – They repair broken gear, resharpen weapons, and reforge cracked seals.
- Innovation – High-ranking crafters develop new forging techniques and integrate spiritual components.
Members are also expected to participate in annual guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More evaluations, share knowledge with apprentices, and respond to trade or war-time requests. If a nation calls upon guilds to supply arms or gear, the craft guildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More responds as part of its civil obligations.
Fantasy Guilds and the Craft Guild’s Role
Unlike modern associations, fantasy guilds are deeply embedded in both lore and function. In Realm of Origin, the Craft GuildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More supplies every faction—from wandering adventurers to elite sects—with essential goods. They work closely with other guilds:
- Alchemy GuildThe Alchemy Guild specializes in the refinement of potions, elixirs, and compounds through spiritual and tech alchemy. Members transform materials, manipulate essence, and collaborate with other guilds to support cultivation and warfare. More – Receives special containers and imbued tools made from rare materials.
- Healer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More – Uses reinforced bottles, salve trays, and instruments forged by craftsmen.
- Merchant GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More – Buys crafted goods in bulk, or resells monster parts unfit for forging.
- Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More – Supplies weapons and gear, and receives raw materials in return.
Because of this interconnectedness, a single innovation within the craft guildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More can shift the balance of a region’s economy or battlefield advantage. From steel refinement to spirit-forging rituals, the guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More preserves tradition while fueling advancement.
Explore More Across the RMG Nexus
The Craftsman GuildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More plays a vital role not only in the Realm of Origin but across the entire RMG Nexus project. To dive deeper into player interactions, lore discussions, and system development, check out our Rebootica Forum—the official community hub for game, lore, and guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More feedback.
Want to test your skills or explore fantasy-inspired mobile games? Visit the Rebootica Games section where you’ll find hand-picked free titles. If you’re looking for guild-themed items or printables, head to the Rebootica Shop and start collecting artifacts, tools, and more.
Continue Your Journey Through the Guild SystemA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More
If you’re new to our lore, be sure to read the full explanation in our GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Meaning & System Overview where all seven major guilds are introduced. Still have questions? Visit our dedicated GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More FAQ to explore common terms, guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More rules, and rankings in greater detail.