Contents
- 1 What is an Adventurer Guild?
- 2 Adventurer Guild Meaning in Realm of Origin
- 3 Receptionist
- 4 Code of Conduct
- 5 Adventurer Card
- 6 Party System
- 7 Job Board and Quests
- 8 Adventurer Guild Ranks (F to S++)
- 9 Adventurer Guild Members
- 10 What is an Adventurers Guild for?
- 11 Adventure Guild Jobs
- 12 How to Join the Adventurer Guild
- 13 Adventurer Guild Members and Classes
- 14 Who Runs the Adventurer Guild?
- 15 Adventurer Guild Relations with Other Guilds
- 16 Cross-links and Expansion
What is an Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More?
In the world of Yuanjing, the Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More is an independent organization that unites brave mortals who take on dangerous quests beyond the safety of cities. From slaying beasts to escorting merchants, adventurers are paid to risk their lives for the prosperity of others. Unlike spiritual sects, guilds are open to mortals without spiritual roots, and membership is based on skill, not cultivation.
Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Meaning in Realm of Origin
An adventurer guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More refers to a structured network that registers and governs adventurers, assigns quests, and oversees rewards, conduct, and progression. In Yuanjing, this system supports the economy, provides security in wild regions, and serves as a bridge between mortal society and the dangers of the outside world.
Receptionist
Each guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More branch has at least one receptionist — typically an experienced former adventurer — who manages quest assignments, party formation, rank changes, and dispute handling. Receptionists maintain neutrality in conflicts and act as the public face of the guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More.
Code of Conduct
- Members must not interfere with or sabotage another’s quest.
- All rewards must be claimed fairly through guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More approval.
- Disputes should be mediated through staff, not violence.
- Failure to complete a quest requires compensation unless excused by emergency.
- Members who break laws or dishonor the guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More can be expelled.
Adventurer Card

The card displays:
- Name
- Class
- Age
- Rank
- GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Branch
- Party (if any)
Each registered adventurer receives a color-coded Adventurer Card (badge) embedded with a spirit-infused seal. The inner badge symbol shows the guild’s mark, while the border color indicates rank (F–S++). Cards glow faintly with embedded runes, and they’re updated magically after each quest.
When pressed with spiritual energy, the badge reveals key information: name, class, age, party affiliation, rank, guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More contributions, and notable achievements. These details are displayed as a glowing overlay, only accessible to the adventurer and guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More staff.
Each Adventurer Card features an edge color representing the holder’s rank:
- F-Rank – Grey Edge: Beginner adventurers with minimal experience.
- E-Rank – Green Edge: Novices who have completed a few quests.
- D-Rank – Blue Edge: Reliable adventurers suited for regional tasks.
- C-Rank – Purple Edge: Skilled adventurers who can handle dangerous threats.
- B-Rank – Red Edge: Veterans often assigned high-risk missions.
- A-Rank – Orange Edge: Elite adventurers with great achievements and independence.
- S-Rank – Gold Edge: Legendary individuals, heroes of nations.
- S++ Rank – Black-Gold Edge: Mythical status; their actions shape the fate of regions or entire continents.
While most adventurer badges are crafted from enchanted wood, Silver Badges are granted to respected GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Elders, and Gold Badges are worn by the GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Master. These prestigious badges use actual silver or gold as their base material but still follow the same edge color system used by standard adventurers. For example, a Gold Badge with a red-gold border signifies a GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Master who also holds A-Rank adventurer status.
Party System
Adventurers may operate solo or form parties of up to 6 members. Rules include:
- Only members within one rank above or below the leader may join.
- Parties may accept group quests and share rewards equally.
- One member must act as leader and manage quest signups.
- Parties can disband at any time via the receptionist.
- Trusted groups may register a clan of multiple parties.
Job Board and Quests
Quests are posted daily on each guild’s Job Board and categorized by rank. Requests include:
- Delivery missions
- Monster elimination
- Escort duty
- Harvesting rare ingredients
- Investigations and scouting
Clients inscribe quest tokens with a magical seal. Once completed, adventurers return the token to receive payment and experience credit.
Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Ranks (F to S++)
Adventurer progression is based on completed quests. F rank covers beginner tasks, while S++ includes legendary-level missions.
- F: 5 basic quests required to reach E
- E: 10 total quests; small hunting or delivery
- D: 20 quests + 3 ranked quests; entry to wild regions
- C: 30 quests; team-based beast extermination
- B: 40 quests; advanced missions and clan approval
- A: 50 quests; regional threats and elite teams
- S: Invitation-only; international-scale danger
- S+: Heroic-level feats; extremely rare
- S++: Myth-level adventurers known across continents
Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Members
Members range from eager youths with dreams of riches to hardened veterans who’ve faced monster hordes. All share a core bond — the pursuit of freedom, danger, and a name written in the scrolls of history.
What is an Adventurers GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More for?
It offers jobs, structure, camaraderie, and reputation — all outside traditional military or spiritual hierarchies. The guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More serves as the great equalizer for mortals without spiritual roots.
Adventure GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Jobs
Jobs are posted based on rank and region. Each lists:
- Reward amount
- Task type
- Location
- Client details
- Time limit
Each completed job earns money, contribution points, and updates the member’s standing with the guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More.
How to Join the Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More
Applicants must:
- Be of age (or have permission)
- Pass a basic survival test
- Swear to follow the Code of Conduct
Once approved, they receive a card and F-rank status.
Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Members and Classes
Within the Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More, members are categorized by their specialization or “class,” allowing parties to balance strengths during quests. Typical adventurer guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More members include scouts, archers, fighters, and mages — each playing a vital role. Scouts excel at reconnaissance and ambush tactics, slipping ahead of the group to gather intel or disable traps. Archers provide long-range support and swift battlefield control. Fighters take the frontline, wielding brute strength and martial mastery. Mages — known in Yuanjing as Mind Cultivators — manipulate elemental forces, illusions, and spiritual attacks.
Some advanced members evolve into hybrid roles like Bladecasters (fighter-mage hybrids), Beastmasters (who tame spirit beasts), or Shield Monks (defensive martial artists using Body Cultivation). The guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More encourages members to find their ideal class path and develop teamwork suited to a variety of adventure guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More jobs.
Who Runs the Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More?
Each city’s guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More is led by a GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Master — a respected individual with deep ties to the local network. National guilds gather yearly for summit meetings to discuss rules, threats, and inter-guild cooperation.
Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More Relations with Other Guilds
The Adventurer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More works closely with several other mortal guildsA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More in Realm of Origin. Each relationship serves a specific function based on what adventurers gather during their quests:
- Healer Guild: Adventurers collect rare herbs with healing properties and deliver them directly to the Healer GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More, where they are used in salves, spiritual tonics, and battlefield treatments.
- Alchemy Guild: Rare ingredients such as monster cores, venom sacs, enchanted scales, and elemental flowers are traded to the Alchemy GuildThe Alchemy Guild specializes in the refinement of potions, elixirs, and compounds through spiritual and tech alchemy. Members transform materials, manipulate essence, and collaborate with other guilds to support cultivation and warfare. More, who craft powerful elixirs, buffs, and antidotes.
- Craft Guild: Powerful monsters drop hides, claws, bones, and shells. These parts are delivered to the Craft GuildThe Craftsman Guild oversees the forging of weapons, armor, tools, and alchemical equipment. Known for their rune-integrated crafting, they support adventurers, alchemists, and engineers across all nations. More, where skilled artisans forge weapons, armor, and specialized tools — which adventurers then often buy back with their rewards.
- Merchant Guild: Any parts not accepted by other guilds — such as monster meat, tusks, or magical organs — are handed off to the Merchant GuildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More. They distribute them across the realm, selling everything from battlefield rations to noble curiosities.
These guildA guild is a mortal-run organization focused on a specific trade, craft, or field of service. Unlike sects, guilds are not ruled by cultivation power but by skill, experience, and reputation. Each guild follows a standardized rank system, provides unique privileges to its members, and operates independently across cities and nations. In the Realm of Origin, major guilds include the... More connections form an essential ecosystem in Yuanjing, where every successful quest strengthens not just the adventurer, but the world around them.
Cross-links and Expansion
Learn more about the meaning of guilds or read our Guild FAQ article to explore deeper connections. Want to join discussions? Visit our Realm of Origin forum hub.